bl1 - iprob 12/30 modified T(l) in wavepacket - e^(-(x-xo)**2/sig**2) AND tsetup_bl1.f - added iprob 30 to an if statement setting wide2=wavestdev2 bl2 - RESTORED AND RECHANGED: NOW the idea is that bl2 is where I play around with the xopause routine to put in my own temperature profile. bl3 - changed the triple file to accept rx/ry as x0/z0. ALSO, added in the bl1 change of the x-envelope so I could see if it actually implemented FURTHERMORE, edited the codeit to not bail if iprob = 30 and ry ne 0 for a strictly 2D run Yeah, the _bl3 tree isn't going to be restored ever I don't think unless you wipe it clean and recreate it. Edited the tsetup_bl3.f file - added iprob30, allowing wide2 to work for it now like 13 bl4 - OH NOES! MORE CODES? Damn strait. _bl3 has become the new standard, what with its new fangled ability to control z0 and x0 from the codein. bl5 - Anyway, here's the idea: bl3 = bl (=zyx) but with x0,z0 in place of RX/RY. Means you can ONLY do 2D runs w/ this. - Also, no x envelope a la bl1 bl4 = bl3, but with an x envelope created for iprob 30 bl5 = bl4, but with the cosine term in T(l) set to a constant. Done so that I can look at the envelope cleanly. This was done for both 12, 13, and 30. (no, both is NOT grammatically correct in this sense.) 3/08/06 ADDED IPROB 31 - Takes away the polynomial. 3/09/06 ADDED IPROB 31 - subtrp_bl5 needs editing as well 2/27/06 FURTHER EDITED CODE -> Iprob 13 now has rx=ry=0, and uses the par0(25) and par0(26) for x0, z0. bl8 - bl5 w/ diagnostics bl9 - bl8 w/ diagnostics and moved the fourier transforms. bl9 has all the g# cases. 4/11/06 bl8 - restored to bl. NOW it's being modded to do something like the kelvin subroutine. I worry that setting the mean is not the same as setting an initial condition, but we'll see. 4/19/06 bl6 - bl8, but with edits like bl3 to let rx <=> uo bl7 - bl8, but with prof3b changed to increase the width of u in the z direction. 5/09/06 bl8 - the new _bl6 (rx = uo) but with a slightly different initial velocity profile. The idea is that maybe my initial velocity 'pellet' is too sharp and I need to soften it. I'm running some bl8 and bl6 runs off of a similar codein; see how they compare. 6/09/06 bl7 - reset to the code used in wren63.