The upstream boundary is a circular arc of radius 4*D, where D is the cylinder
diameter. The downstream boundary is placed 20 diameters away from the
cylinder.
The simulation was performed with a compressible flow solver, run at low Mach
number. Although this is not an ideal match for the ocean, it is the only
code readily available in the Boulder Office which can perform this type of
simulation. It
turns out that the computational timestep is proportional to the Mach number.
Thus running at very low Mach number would imply a very small timestep and
hence a very large number of time steps (requiring a large amount of computer
time). Although one would like to choose a very low Mach number in order
to minimize compressible effects, a compromise must be made in order to keep
the computational time reasonable. In this case, a free-stream Mach number of
0.15 was chosen. According to the isentropic relation, the density varies by
1.2% between the free-stream and the stagnation point at this Mach number.
Thus compressible effects are not expected to play a significant role in this
simulation.
While the full-scale island flow will have a Reynolds number of order 10^9,
it is not possible to simulate such a high value. Fortunately the overall
flow topology is reasonably insensitive to Reynolds number within a given
Reynolds number regime. The island wake case falls into the post-critical
turbulent boundary layer regime, which begins at about Re=10^6. Although
attainable, rather high resolution is required in order to simulate Re=10^6.
Thus in this initial simulation, the Reynolds number is reduced further to
Re=5.0x10^4. Although this seems like a drastic reduction, it merely moves
the flow into an adjacent Reynolds number regime which is qualitatively
similar. The main distinction
is that the cylinder boundary layers should be turbulent instead of laminar,
and there should be increased three-dimensional structure in the wake. We
are not able to capture 3D structure with this simulation in any case, so
the main difference lies in the boundary layer structure. The higher Reynolds
number turbulent boundary layers tend to separate further aft as compared to
the laminar boundary layers simulated here. In reality the delayed separation
will lead to a near wake that is more narrow than the current simulation.
Since the flow is treated as being very weakly compressible, we can use the
temperature field as a nearly passive tracer. This is convenient for flow
visualization purposes. The animation below shows the evolution of the wake
flow, using the temperature field as a tracer. Friction within the cylinder
boundary layers results in a ~3 degree increase in the fluid temperature. This
warmer boundary layer fluid naturally finds its way into the wake vortical
structures. The animation below shows the time evolution of the wake formation.
The simulation was started from rest and the flow was then ramped up to the
desired speed U over a period of D/U. Time shown in the animation is
normalized via t*=Ut/D.
Boundary layer separation first occurs at about t*=2. Reasonably symmetric
vortex shedding then exists out to a time of about t*=20. The shedding then
becomes asymmetric and remains that way for the duration of the simulation.